Wednesday 25 November 2020

Graphic Novel Review - 'Adventure Time: Seeing Red (Adventure Time: Original Graphic Novel #3)' by Kate Leth (Writer), Zack Sterling (Artist), Various

2022 EDIT: From my 'Adventure Time: Marceline Gone Adrift' review:

Well I've watched the entirety of the 'Adventure Time' cartoon. It's great. It's revolutionary. But for some reason my interest in the comics has waned, much like how I'm no longer as much interested in quite a few other comic series, book series, and single books in my bookshelf clear-out. It seems I've just forgotten about them, or have become indifferent to them, and I have no overwhelming passion and desire to reread them. I've always been particularly picky and fussy with what I read and own, anyhow. Making more room, less clutter. And maybe 'Adventure Time' works best for a medium like TV.

Farewell, 'Adventure Time' comics.

Still adore Marceline.





Original Review:



A fun, clever, hilarious and utterly bonkers 'Adventure Time' comic that's also kind of touching.

'Adventure Time: Seeing Red' stars Marceline and Jake in their time in the Nightosphere (the Underworld, or hellhole, basically, only nuttier). Their adventure is Marceline's family-get-together-turned-quest to find her missing legendary bass guitar/axe. There are: rock bands, witches, video game aesthetics, table tennis, a little male bellhop who's romantically obsessed with Jake, and all around spooky, bony stuff. Marceline does have a strange yet sweet relationship with her demon dad.

The only thing really letting 'Seeing Red' down is the lack of colour. The comic is in black and white, which is jarring to see in anything to do with such a colourful and vibrant franchise as 'Adventure Time'. I don't quite get it.

But if you can let that slide, 'Seeing Red' is a must for 'Adventure Time' fans, and Marceline fans. Her life doesn't always have to revolve around Bubblegum - she can work great with any character.

Final Score: 4/5

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